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amon26_vg
21 May 2007 @ 12:33 am
To everyone who's downloaded and played the demo, thank you very much for all your positive feedback!

I've been hard at work on Act 2, and doing some re-work on the engine to improve performance

Changes so far

*Friction increased from .4 to .6
*Shell Casings
*Jump Height adjusted slightly
*Grab hook zone enlarged

Changes yet to be done

*Act 1 level revamps
*Square Particles
*Monster SFX Re-recordings
*Tint/Shade Adjustment of Green Tiles

I've also discovered that Spezy is incompatible with Windows Vista.  This is beyond my control because the software I'm using to make this has its own constraints and compatibility issues with Vista.  Grr Grr Grr.

Screenshots and MP3's soon to come.

-Amon26
 
 
Current Location: Underground Bunker
Current Mood: moody
Current Music: Yoko Kanno - Knock a Little Harder
 
 
amon26_vg
16 May 2007 @ 01:15 pm
Ready?
Set?

GO! (Download!)

It's short, sweet, but I hope it's a treat!

-Amon26
 
 
Current Location: Underground Bunker
Current Mood: anxious
Current Music: Nick Cave - Red Right Hand
 
 
amon26_vg
13 May 2007 @ 03:52 pm

In the Old Testament of the Bible, it is said that god created the world in six days and on the seventh day he rested.  But I think Japan was cooked up on the unofficial eighth day (qxivpturday) when god had awoke from a fever dream and decided to pluck it from his third eye, roll it between his fingers till it became a long snake of ethereal clay, and gently tuck it into the ocean off the coast of china.  He said "Let there be Japan."  And from this tiny island erupted the largest, self perpetuating acid trip ever to be witnessed.  And god said it was good.

If the above video doesn't convince you of this, I don't know what will.

More news tues. I smell a demo coming from the vents.  Can ya smell what the Amon is cookin?

-Amon26
Tags: ,
 
 
Current Location: Underground Bunker
Current Mood: amused
Current Music: Coolio - Gangsta's Paradise
 
 
amon26_vg
11 May 2007 @ 02:42 am
*peek*
so very hot
Aboo!  Act 2 for you!

Sam has been helping me muchly in the evenings.  He came by tonight to take a look at how Act 2 is being set up (see above, whacha think?) and did a few recordings for the Wasab-Bibi monster.  We've hammered out quite a few silly sounds for the bad guys to make when they get shot and even my voice makes a cameo appearance as the death sound for the Spez-Man himself.

I'm still avoiding doing the cut-scenes, its embarrassing.  I'll find anything to work on as long as it's not those darn things.  The first act is all done, and now I have the joy of programming all the nasties for level 2.  You get to see kechapos driving little green tanks and a new little pipsqueak called the Tobasci with a helicopter head

Jump! Dive! Survive!
 
 
Current Location: Underground Bunker
Current Mood: hungry
Current Music: Dir En Grey - Clever Sleazoid
 
 
amon26_vg
10 May 2007 @ 12:32 am
i am one yet we are many

Fine tuning the first act, and moving into act 2.  I have some of the sprites already needed and I'm toying with background designs for it.  It'll be a rocky, mountainous world with maybe some falling boulders, maybe not.  Lots of machinery to go klikity klankity klik-klankity.  It'll be wonderously mechanized with stones cut from the earth, set free to wreak havoc against our little red hero!

Above, you can get a better idea of where Spezy has come from.  He's been my baby since I was 12 years old, my best friend and I would scribble binders full of comics where his unassuming antics would lead him into a world of trouble!  They were never meant to be artistically pleasing, but simple little comics where an idea got put across no matter how absurd it was.  (I.E, spezy shaped baracudas falling from heaven)

More to come soon.  Stay Tuned
-Amon26
 
 
Current Location: Underground Bunker
Current Mood: bored
Current Music: Busta Rhymes - Break Ya Neck
 
 
amon26_vg
07 May 2007 @ 03:56 am
Act one is nearly completed! I've programmed in all the smaller details I wanted, like a 1-up blinker when the player collects enough Mondo-Watts (read: coins) and a few other audio effects have been thrown in.  I'm still dabbling with the monsters voices and I think that, after a couple experiments, I've found the method that I'm going to stick to.

Tonight, over at the tree house I got some musical work done for the boss-battle.  I'm pretty happy with how it came out even though it does sound very different than the stage music.  Hectic, makes you feel you're in a hurry!

it's the Gitem Penguin!

Here's a marquee, maybe it'll show up in the final product or maybe I'll replace it.  Either/or, I just love my helmet-penguin too much not to share with you this goodie

-Amon26
 
 
Current Location: Underground Bunker
Current Mood: moody
Current Music: Public Enemy-Rebel Without a Pause
 
 
amon26_vg
03 May 2007 @ 08:05 pm
I flash you now with this!

Look at him go!

I guess if I'm going to blog about a game I should show some results.  Here's a snapshot from a couple days ago showing our hero "Spezy" facing down some of the enemies he'll be up against in this adventure. The red one at the bottom is called a "Kechapo" and the black squealy looking things are called "Zags"

At this point I have most of the standard functions of the game figured out, points, lives, bosses, movement mechanics and all that sort of thing.  Now comes all the work where I get to fill in the game content (i.e, more monsters, levels).  Oh yeah, and some cut-scenes which I'm still struggling a fair bit on how to execute, but I have a few theories I'm playing with.

I can't help but feel I'm making more work for myself than I really need to, but idle hands are blah blah blah as they say.

I might upload an mp3 of act 1's BGM too.  The music turned out a lot more fun than I had anticipated!  Very upbeat and videogamey.

Jump! Duck! Run! Shoot the effin' core!  Get a one up and go for more!

Gripsnatch,
-A
 
 
Current Location: Underground Bunker
Current Mood: chipper
Current Music: KMFDM- Rip the System
 
 
amon26_vg
01 May 2007 @ 06:32 pm
So, first post. If you didn't take a look at my profile let me give you an overview of what this is:  Amon26_VG, VG being short for "Viral Games" is a Live Journal I've set up as both a personal and public record of my attempted progress at creating a series of small, fun freeware PC titles for Windows using a development tool called Game Maker. 

My current work in progress is titled "It's Spezy: In the Kingdom of Mondoland".  It's a small, 3 chapter side scrolling platform/shooter that is reminiscent of 16 bit era games such as Super Mario World, or Contra.  My goal will be to release this by early July and hopefully publicize it and subsequent projects on indie-game networks around the internet.

As for me,  I am a 24 year old freelance graphic designer located in southwestern Michigan, I have been involved in the production of promotional material, film posters and dvd cases, album covers and merchandise catalogs.  I'm also an amateur musician, programming electronic music on an FL-Studio machine.  I currently have a myspace account titled Amon26+H.U.D.  In the future I plan to publish several short  children's books and if given the time and resources, co-produce a science fiction serial yet to be titled.

Anyways, stay tuned for all sorts of screenshots, bits and blurbs.  I'm having a lot of fun doing this and once I get some results out to you who read this, I hope you have just as much fun playing it.

Thanks for reading
-Amon26
 
 
Current Music: Nine Inch Nails- Year Zero
 
 
 
 

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