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  <id>urn:lj:livejournal.com:atom1:amon26_vg</id>
  <title>Amon26 [ViralGames] Project</title>
  <subtitle>amon26_vg</subtitle>
  <author>
    <name>amon26_vg</name>
  </author>
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  <updated>2007-05-21T04:42:26Z</updated>
  <lj:journal userid="12844973" username="amon26_vg" type="personal"/>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:2441</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/2441.html"/>
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    <title>Tiny Stiny and The Patchwork Shiney</title>
    <published>2007-05-21T04:42:26Z</published>
    <updated>2007-05-21T04:42:26Z</updated>
    <category term="games"/>
    <category term="windows vista"/>
    <category term="indie gaming"/>
    <lj:music>Yoko Kanno - Knock a Little Harder</lj:music>
    <content type="html">To everyone who's downloaded and played the demo, thank you very much for all your positive feedback!&lt;br /&gt;&lt;br /&gt;I've been hard at work on Act 2, and doing some re-work on the engine to improve performance&lt;br /&gt;&lt;br /&gt;Changes so far&lt;br /&gt;&lt;br /&gt;*Friction increased from .4 to .6&lt;br /&gt;*Shell Casings&lt;br /&gt;*Jump Height adjusted slightly&lt;br /&gt;*Grab hook zone enlarged&lt;br /&gt;&lt;br /&gt;Changes yet to be done&lt;br /&gt;&lt;br /&gt;*Act 1 level revamps&lt;br /&gt;*Square Particles&lt;br /&gt;*Monster SFX Re-recordings&lt;br /&gt;*Tint/Shade Adjustment of Green Tiles&lt;br /&gt;&lt;br /&gt;I've also discovered that Spezy is incompatible with Windows Vista.&amp;nbsp; This is beyond my control because the software I'm using to make this has its own constraints and compatibility issues with Vista.&amp;nbsp; Grr Grr Grr.&lt;br /&gt;&lt;br /&gt;Screenshots and MP3's soon to come.&lt;br /&gt;&lt;br /&gt;-Amon26</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:2048</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/2048.html"/>
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    <title>Demo!!</title>
    <published>2007-05-16T17:19:18Z</published>
    <updated>2007-05-16T17:19:18Z</updated>
    <category term="games"/>
    <category term="demos"/>
    <category term="indie gaming"/>
    <lj:music>Nick Cave - Red Right Hand</lj:music>
    <content type="html">Ready?&lt;br /&gt;Set?&lt;br /&gt;&lt;img width="400" height="200" alt="" src="http://img.photobucket.com/albums/v64/amon25/spezvideogame.gif" /&gt;&lt;br /&gt;&lt;a href="http://www.goupload.info/download.php?file=1243748f777c10e784dedfac2e93f799"&gt;GO! (Download!)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's short, sweet, but I hope it's a treat!&lt;br /&gt;&lt;br /&gt;-Amon26</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:1975</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/1975.html"/>
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    <title>Let there be Japan</title>
    <published>2007-05-13T20:01:59Z</published>
    <updated>2007-05-13T20:01:59Z</updated>
    <category term="humor"/>
    <category term="japan"/>
    <lj:music>Coolio - Gangsta's Paradise</lj:music>
    <content type="html">&lt;lj-embed id="1" /&gt;&lt;br /&gt;In the Old Testament of the Bible, it is said that god created the world in six days and on the seventh day he rested.&amp;nbsp; But I think Japan was cooked up on the unofficial eighth day (qxivpturday) when god had awoke from a fever dream and decided to pluck it from his third eye, roll it between his fingers till it became a long snake of ethereal clay, and gently tuck it into the ocean off the coast of china.&amp;nbsp; He said "Let there be Japan."&amp;nbsp; And from this tiny island erupted the largest, self perpetuating acid trip ever to be witnessed.&amp;nbsp; And god said it was good.&lt;br /&gt;&lt;br /&gt;If the above video doesn't convince you of this, I don't know what will.&lt;br /&gt;&lt;br /&gt;More news tues. I smell a demo coming from the vents.&amp;nbsp; Can ya smell what the Amon is cookin?&lt;br /&gt;&lt;br /&gt;-Amon26</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:1552</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/1552.html"/>
    <link rel="self" type="text/xml" href="http://amon26-vg.livejournal.com/data/atom/?itemid=1552"/>
    <title>Redeux Reux and Rexyxle</title>
    <published>2007-05-11T06:52:10Z</published>
    <updated>2007-05-11T06:52:10Z</updated>
    <category term="games"/>
    <category term="music"/>
    <category term="pixel art"/>
    <category term="programming"/>
    <category term="indie gaming"/>
    <lj:music>Dir En Grey - Clever Sleazoid</lj:music>
    <content type="html">*peek*&lt;br /&gt;&lt;div align="left"&gt;&lt;img border="1" alt="so very hot" src="http://img.photobucket.com/albums/v64/amon25/world2_preview.jpg" /&gt;&lt;br /&gt;Aboo!&amp;nbsp; Act 2 for you!&lt;br /&gt;&lt;br /&gt;Sam has been helping me muchly in the evenings.&amp;nbsp; He came by tonight to take a look at how Act 2 is being set up (see above, whacha think?) and did a few recordings for the Wasab-Bibi monster.&amp;nbsp; We've hammered out quite a few silly sounds for the bad guys to make when they get shot and even my voice makes a cameo appearance as the death sound for the Spez-Man himself.&lt;br /&gt;&lt;br /&gt;I'm still avoiding doing the cut-scenes, its embarrassing.&amp;nbsp; I'll find anything to work on as long as it's not those darn things.&amp;nbsp; The first act is all done, and now I have the joy of programming all the nasties for level 2.&amp;nbsp; You get to see kechapos driving little green tanks and a new little pipsqueak called the Tobasci with a helicopter head&lt;br /&gt;&lt;br /&gt;Jump! Dive! Survive!&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:1316</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/1316.html"/>
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    <title>Buzzbombed!</title>
    <published>2007-05-10T04:39:57Z</published>
    <updated>2007-05-10T04:39:57Z</updated>
    <category term="humor"/>
    <category term="games"/>
    <category term="comics"/>
    <category term="childhood"/>
    <lj:music>Busta Rhymes - Break Ya Neck</lj:music>
    <content type="html">&lt;div align="center"&gt;&lt;img alt="i am one yet we are many" src="http://img.photobucket.com/albums/v64/amon25/spezacuda.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Fine tuning the first act, and moving into act 2.&amp;nbsp; I have some of the sprites already needed and I'm toying with background designs for it.&amp;nbsp; It'll be a rocky, mountainous world with maybe some falling boulders, maybe not.&amp;nbsp; Lots of machinery to go klikity klankity klik-klankity.&amp;nbsp; It'll be wonderously mechanized with stones cut from the earth, set free to wreak havoc against our little red hero!&lt;br /&gt;&lt;br /&gt;Above, you can get a better idea of where Spezy has come from.&amp;nbsp; He's been my baby since I was 12 years old, my best friend and I would scribble binders full of comics where his unassuming antics would lead him into a world of trouble!&amp;nbsp; They were never meant to be artistically pleasing, but simple little comics where an idea got put across no matter how absurd it was.&amp;nbsp; (I.E, spezy shaped baracudas falling from heaven)&lt;br /&gt;&lt;br /&gt;More to come soon.&amp;nbsp; Stay Tuned&lt;br /&gt;-Amon26</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:1178</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/1178.html"/>
    <link rel="self" type="text/xml" href="http://amon26-vg.livejournal.com/data/atom/?itemid=1178"/>
    <title>Tying up chapter one!</title>
    <published>2007-05-07T08:03:40Z</published>
    <updated>2007-05-07T08:03:40Z</updated>
    <lj:music>Public Enemy-Rebel Without a Pause</lj:music>
    <content type="html">Act one is nearly completed! I've programmed in all the smaller details I wanted, like a 1-up blinker when the player collects enough Mondo-Watts (read: coins) and a few other audio effects have been thrown in.&amp;nbsp; I'm still dabbling with the monsters voices and I think that, after a couple experiments, I've found the method that I'm going to stick to.&lt;br /&gt;&lt;br /&gt;Tonight, over at the tree house I got some musical work done for the boss-battle.&amp;nbsp; I'm pretty happy with how it came out even though it does sound very different than the stage music.&amp;nbsp; Hectic, makes you feel you're in a hurry!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img alt="it&amp;#39;s the Gitem Penguin!" src="http://img.photobucket.com/albums/v64/amon25/viralgames.gif" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Here's a marquee, maybe it'll show up in the final product or maybe I'll replace it.&amp;nbsp; Either/or, I just love my helmet-penguin too much not to share with you this goodie&lt;br /&gt;&lt;br /&gt;-Amon26</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:940</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/940.html"/>
    <link rel="self" type="text/xml" href="http://amon26-vg.livejournal.com/data/atom/?itemid=940"/>
    <title>The concept of proof</title>
    <published>2007-05-04T00:25:15Z</published>
    <updated>2007-05-04T00:25:15Z</updated>
    <category term="cute"/>
    <category term="videogames"/>
    <category term="freeware"/>
    <category term="indie gaming"/>
    <lj:music>KMFDM- Rip the System</lj:music>
    <content type="html">I flash you now with this!&lt;br /&gt;&lt;br /&gt;&lt;img alt="Look at him go!" src="http://img.photobucket.com/albums/v64/amon25/spezwip.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;I guess if I'm going to blog about a game I should show some results.&amp;nbsp; Here's a snapshot from a couple days ago showing our hero "Spezy" facing down some of the enemies he'll be up against in this adventure. The red one at the bottom is called a "Kechapo" and the black squealy looking things are called "Zags"&lt;br /&gt;&lt;br /&gt;At this point I have most of the standard functions of the game figured out, points, lives, bosses, movement mechanics and all that sort of thing.&amp;nbsp; Now comes all the work where I get to fill in the game content (i.e, more monsters, levels).&amp;nbsp; Oh yeah, and some cut-scenes which I'm still struggling a fair bit on how to execute, but I have a few theories I'm playing with.&lt;br /&gt;&lt;br /&gt;I can't help but feel I'm making more work for myself than I really need to, but idle hands are blah blah blah as they say.&lt;br /&gt;&lt;br /&gt;I might upload an mp3 of act 1's BGM too.&amp;nbsp; The music turned out a lot more fun than I had anticipated!&amp;nbsp; Very upbeat and videogamey.&lt;br /&gt;&lt;br /&gt;Jump! Duck! Run! Shoot the effin' core!&amp;nbsp; Get a one up and go for more!&lt;br /&gt;&lt;br /&gt;Gripsnatch,&lt;br /&gt;-A</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:amon26_vg:737</id>
    <link rel="alternate" type="text/html" href="http://amon26-vg.livejournal.com/737.html"/>
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    <title>Always at beginners</title>
    <published>2007-05-01T23:24:59Z</published>
    <updated>2007-05-01T23:24:59Z</updated>
    <category term="graphic design"/>
    <category term="games"/>
    <category term="indie gaming"/>
    <lj:music>Nine Inch Nails- Year Zero</lj:music>
    <content type="html">So, first post. If you didn't take a look at my profile let me give you an overview of what this is:&amp;nbsp; Amon26_VG, VG being short for "Viral Games" is a Live Journal I've set up as both a personal and public record of my attempted progress at creating a series of small, fun freeware PC titles for Windows using a development tool called Game Maker.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;My current work in progress is titled &lt;i&gt;"It's Spezy: In the Kingdom of Mondoland"&lt;/i&gt;.&amp;nbsp; It's a small, 3 chapter side scrolling platform/shooter that is reminiscent of 16 bit era games such as Super Mario World, or Contra.&amp;nbsp; My goal will be to release this by early July and hopefully publicize it and subsequent projects on indie-game networks around the internet.&lt;br /&gt;&lt;br /&gt;As for me,&amp;nbsp; I am a 24 year old freelance graphic designer located in southwestern Michigan, I have been involved in the production of promotional material, film posters and dvd cases, album covers and merchandise catalogs.&amp;nbsp; I'm also an amateur musician, programming electronic music on an FL-Studio machine.&amp;nbsp; I currently have a myspace account titled &lt;a href="http://www.myspace.com/amon26hud"&gt;Amon26+H.U.D.&lt;/a&gt;&amp;nbsp; In the future I plan to publish several short&amp;nbsp; children's books and if given the time and resources, co-produce a science fiction serial yet to be titled.&lt;br /&gt;&lt;br /&gt;Anyways, stay tuned for all sorts of screenshots, bits and blurbs.&amp;nbsp; I'm having a lot of fun doing this and once I get some results out to you who read this, I hope you have just as much fun playing it.&lt;br /&gt;&lt;br /&gt;Thanks for reading&lt;br /&gt;-Amon26</content>
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